PS_Crossfire flow updates

2009-10-08 1:00 AM

Well we’ve been playing ps_crossfire and it is maturing as a map but it was suffering from a set of narrow hallways that had a lack of identity and gameplay value. I went through the map and tried to turn these narrow hallways into rooms, when I could find a way I would try to find some way to attach it to a main route. An example would be turning a long stretch of hallway into a garage so that there can be some width and crossover to the main route.

Hopefully these changes will make it so that new players will be able to learn the map much faster.

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Tags: Firearms|Source Levels Maps WorkHistory

Quick Update, PS_Sand modifications

2009-08-15 3:19 AM

Fixing up Ps_Sand for FAS. Got rid of the CSS content and replaced with some replacement models I made. I decided it’s time sand got a decent HDR skybox, that’s added to the todo list.

pix!

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Tags: Firearms|Source

Sayulita

2009-06-15 6:08 PM

This was a map I made for Firearms|Halflife and also had planned to port to Jungle Mist. Looking back now it’s a very rough approximation of the central area. I couldn’t model the roads out of the area because of the FAGoldSource limitations of 800 polygons in the scene at any given time.

I made textures from photos I took on my 0.4 megapixel camera during the time I spent in Sayulita.

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Tags: Firearms|Halflife Levels Maps WorkHistory