SD_Bomba

2010-08-15 9:37 PM

So last night, I went on a bit of a mapping bender and put this map together. Work went extremely fluid and seamless, moreso than any mapping I’ve done in recent memory.

This map is a small map I put together to get some dense foliage-based fighting and fast gameplay. I’m pretty happy with how it’s turned out so far. It should be in a future version of Firearms|Source.

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Tags: Firearms|Source Levels Maps

Cult Retibution Dev Video #01

2010-07-21 10:04 PM

Here is a dev video of the XNA/XBLIG game I’m working on: “Cult Retribution”

The game is a vertical shooter with some light leveling and skill/stage trees. The art is being done by Shea L, mind you the current tilemap is something I made to test the tile engine. That will be replaced very soon.

It’s been quite a learning experience and the Willow engine has benefited greatly. I definitely agree with those who say that when you’re learning it’s best to start making games and develop engine features as you need them because with little coding experience it will be difficult to have enough foresight to plan for every feature you’ll need.

Tags:

The Loop Dev Video #2

2010-03-14 12:57 AM

Been working on fleshing out The Loop and am getting there.

New features and changes:

  • Sphere/Goal tracking system - player movement refined - new gameplay model. Player must collect souls, the amount he collects affects the ending and paths in the game. - Lots of new tiles and level content

Tags: Loop