Lil Commando version 2 done
2012-12-16 10:37 AM
Just finished up lil Commando version 2. Large changelog. Looks like I should make it for the indiegoodbye deadline. http://indiegoodbye.com/
Here is the changelog:
- New art - HUD - Reloading on weapons - Main menu - Credits menu - Instructions menu - Dash graphics - Gameplay statistics - Scoring and combo system - Water ninjas! - Gunboat enemy - Enemy lifebars - New weapons sounds (Thanks Vinne from http://www.firearms-source.com/) - Dash meter - Can now dash with S key - Level 2 - Level 3 - Level 4 - Endgame/Startgame logic
In the new screenshot we have water ninjas and gunboats!
Finally you can play the current version play. Leave a comment if you have any suggestions. It’s greatly appreciated
Awesome Flash Games Part 2
2012-12-12 10:50 AM
Super Puzzle Platformer
Super Puzzle Platformer is a combination of a shooter platformer and a color matching type puzzle game. The end result is quite interesting. Essentially you have to shoot blocks which are fairly strong. If the block is connected to another block of the same color you eliminate the entire set of connected blocks.Destroyingblocks causes them to emit coins which when collected give you more health and upgrade your weapon. If a block crushes you, you lose health and your weapon is downgraded.
The game gets quite frantic and is a great way to spend about 5 mins.
This is easily the oldest flash game in this list. It probably pre-dates any other game in here by at least 2-3 years. It was the first flash game I played that I actually found fun and it’s still fun as hell.
The premise of the game is you are a girl on the bike who hits a guy. The point of the game is to hit the guy far, and keep him moving as far as you can. There are various characters that show up which the guy can collide with that have different effects such as increasing the guy’s speed, decreasing the speed, increasing the angle of bounce, decreasing it and stopping the guy entirely (which ends the game). My current high score is around 2500 meters.
At first glance this seems like a game where after the initial hit you have little control over the results. Actually you have 2 abilities you can use to affect the results. Crash up and Crash down. If the player is just leaving from a bounce on the ground you can force him back into the ground. This is useful for forcing the guy into a beneficial powerup character. If the player is coming down from a high bounce you can prevent him from hitting the ground with a Crash up move. This can be used to avoid negative powerups such as end-game.
Robot Unicorn Attack
Robot Unicorn Attack is similar to Canabalt in that it’s a game where you are constantly moving forward and trying to cover as much ground as possible before slipping up. it brings a bit more complexity to the table with it’s 2 button control scheme. One button is for jump while the other is for a dash attack that can be used to move through obstacles in your way.
The graphics in this game are hilarious and even moreso when mixed with an old 80’s Erasure song.
Both hilarious and funny.
Lil Commando Week #2 : Progress and Mayan Calendar Goal
2012-12-09 9:51 AM
Got some good hours in this weekend for Lil Commando. I’m trying to make the IndieGoodbye goal to release the game you are working on before the end of the Mayan Calendar which is December 21 2012. It involves a website and the twitter hashtaghttps://twitter.com/search/realtime?q=%23indiegoodbye. The website address ishttp://indiegoodbye.com/
Some of the stuff I got complete this weekend are:
- Tree and grass props - Text Events - Player SMG muzzle flash and dashing art - Level 1-1 background - Accuracy system - Rank system - End of level logic - Sounds - Prop system - Scuba-Ninja enemy art
I”ve started using Astrid for task management. So far it’s very nice. Time will tell if it becomes a permanent fixture in my life.
Here is the current screenshot for screenshot saturday:
Tags: flash games