TowerJam 001 The beginning

2016-01-16 7:35 PM

As I mentioned in the http://levelism.com/2016-time-to-wake-up/ I’ve been itching to do some kind of personal game development lately but have not had the time as work, life and every other excuse has been taking up a lot of my time. I’m trying to find time to focus on personal projects because I could spend my whole life telling myself I don’t have the time to focus on my own work.

With that in mind I went tohttp://www.indiegamejams.com/ to see what the current jams were and I saw a jam called “Tower Jam” which caught my attention. I have a deep affection for games that focus on a intricate unfolding environment. Often referred to as metroidvanias. I thought the tower jam might be a chance to do so.

My scope is ridiculous for the time I have but I’m going to try anyways. I’m essentially planning to make a game that’s a love letter to these environment focused games. I’ve been doing a second run in the PS4 version of Dark Souls 2 recently so I’m sure some of that will bleed into my design.

I will be using the Unreal 4 engine as I’ve been toying with it for the past year and have been VERY impressed with it. I think it’s probably one of the cleanest, best designed engines I’ve ever used. I figure even if I fail to produce for the tower jam I’ll at least have the benefit of having more time with the Unreal engine.

I’ll post whenever I have something to show. It will be pretty off the cuff and unrefined because I want to spend most of my time working on the game rather than blogging. I’m actually only writing this post because I’m waiting for unreal to update and I’ve already read the necessary docs I need to get started.

Here’s a screenshot of the default unreal character standing in front of a block tower without much implemented

resources/images/2016/01/towerjamblog001_01.png

Tags: tower jam unreal4

Screenshot from my current Unreal 4 project

2015-10-17 8:15 PM

This is a screenshot from my current project with the unreal engine. This isn’t exactly intentional but I do like it and might try to find a way to keep it

resources/images/2015/10/01.png

Tags: unreal4

What Ive been playing #004

2015-09-09 6:32 AM

Bloodborne

I recently got up very early in the morning so I could finally beat Bloodborne. As I suspected there is plenty of reason to go back and continue playing from New Game +. So if I can find the time then I’m certainly not done with this game yet.

I’m a really big fan of the Demon/Dark souls series so I expected to really enjoy this game and I did. The world is interesting, the art/graphics are very well done with a more consistent theme than usual. The game continues the tradition of telling a lot of the story and world lore by subtle events and environment in which the user must be observant to take it all in. I’ve always liked this way of presenting the world and lore rather than being to direct with explanatory dialogue or non-interactive cut scenes.

In the tradition of the series, gameplay rules are changed considerably from the other games. Shields are no longer a common itemand changes in combat mechanics make overly defensive play the least viable strategy of all the souls games. I really like this and feel this is one of my favorite changes to the souls gameplay. Fighting feels much more exciting now. Especially PVP.

Here’s some footage of me playing a very early part of the game so you don’t have to worry about spoilers.

Here’s some footage showing why you want to make sure you don’t play in bright lighting conditions and accidentally walk into a hole.

Tags: what_i_have_been_playing